2021, Inria, France
Axel Antoine
R&D Software Engineer
I am a R&D Software Engineer at Inria, France. I have a PhD in Computer Science specialized in Human Computer Interaction (HCI). I am interested both in the interaction techniques that facilitate the manipulation of 3D objects and the computer graphics algorithms used to render them.
Positions
Inria, France
R&D Software Engineer
Jan. 2021 - Ongoing
Loki team
Google, Canada
Software Engineer Intern
May 2019 - Sep. 2019
Chromium, Input Dev team
Education
PhD, Computer Science
University of Lille, France
2017 - 2021
Specialized in Human Computer Interaction
Master's Degree, Computer Science
University of Lille, France
2015 - 2017
Specialized in Human Computer Interaction
Bachelor's Degree, Computer Science
University of Lille, France
2014 - 2015
Projects
Academic projects
Esquisse Web
Esquisse is a web application used to create 3D scenes and export them as Vector Graphics images. Esquisse proposes interaction techniques to manipulate 3D objects and skeletons and embeds a custom NPR Render engine built upon state-of-the-art techniques.
Interaction Illustration Taxonomy
This project proposes a new taxonomy of figures representing interaction scenarios and provides a concise synthesis of visual strategies used to create them. We also provide three online open-source softwares facilitating the exploration of the created dataset, available on github.
Rotations 3D
Spatial Jitter compensation in Chromium
TurboMouse
TurboMouse is a home-made computer mouse whith an embedded high frequency accelerometer. Using the accelerometer data and software prediction techniques, we compute in real-time the next position of the mouse with accuracy and compensate for the system's end-to-end latency.
HandSketch
2017, Inria, France
Handsketch is a Blender add-on, premise of the Esquisse project, wich is a tool facilitating the creation of a Vector Graphics illustrations from a Blender 3D scene. Handsketch is built upon Freestyle, the Blender NPR Render Engine embedded in Blender.
ForceEdge
ForceEdge is a new interaction technique to control the autoscroll velocity on both desktop and touch-based force sensitive devices. Instead of waiting at the top or the bottom of the screen with your finger or your mouse cursor to make the view scroll, we simply propose to directly control the scroll velocity by varying the force applied on the surface.
Conté
2014, University of Lille, France
This project aims to associate different functionnalities to each side of an external pen (e.g. Conté pen) in contact with a touch screen using a resistive sensor.
Research
Thesis
Thesis
Études des stratégies et conception d’outils pour la production de supports illustratifs d’interaction
Best thesis of 2021 in the french HCI community
Defended on 29/01/2021
École doctorale Sciences pour l'ingénieur, CRIStAL, Université de Lille, France
Defended on 29/01/2021
École doctorale Sciences pour l'ingénieur, CRIStAL, Université de Lille, France
International Conferences
CHI'21
Interaction Illustration Taxonomy: Classification of Styles and Techniques for Visually Representing Interaction Scenarios
Honorable Mention Award
Proceedings of CHI'21, the 38th Conference on Human Factors in Computing Systems, ACM
Proceedings of CHI'21, the 38th Conference on Human Factors in Computing Systems, ACM
CHI'18
Using High Frequency Accelerometer and Mouse to Compensate for End-to-end Latency in Indirect Interaction
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, ACM
French Conferences
Posters and Demonstrations